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The music of ICON proposes a narrative of
forgotten or previously muted female heroines and
combines that with the relatively new fear of the
complete digitalisation and asset-ification of
digitisation and asset-ification of cultural content
through the ideas of Web 3.0.
These thoughts are transported in the language of
form and content and thus present a counterplay
between female heroism and hyper-digitality.
A flexible stage set-up consists of two vertical
screens, that remind the viewer of their own meta-
world.
The two silhouettes disconnect the performers from
their own identity and represent a universe in which
they can co-exist.
By creating experimental sound concoctions
together, a collective trip emerges.
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