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The music of ICON proposes a narrative of

forgotten or previously muted female heroines and

combines that with the relatively new fear of the

complete digitalisation and asset-ification of

digitisation and asset-ification of cultural content

through the ideas of Web 3.0.

 

These thoughts are transported in the language of

form and content and thus present a counterplay

between female heroism and hyper-digitality.

A flexible stage set-up consists of two vertical

 

screens, that remind the viewer of their own meta-

world.

 

The two silhouettes disconnect the performers from

their own identity and represent a universe in which

they can co-exist.

By creating experimental sound concoctions

together, a collective trip emerges.

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